![]() ![]() Well before the immersive sim was recognised as a subgenre, System Shock was showing how to create a world in which you feel completely enveloped, where everything fits in the fiction. Returning to System Shock today, by way of Night Dive Studios’ excellent Enhanced Edition, I’ve been realising just how far ahead Looking Glass was back in the mid-1990s. I remember seeing it as a heady blend of Doom and Ultima. ![]() ![]() But it exchanged Underworld’s caverns and labyrinths for the Citadel, the Guardian for an AI called SHODAN, and fantasy spells for guns and cyborg abilities. Like Ultima Underworld, System Shock is also in first-person and lets you jump and look up and down, and it features a huge, non-linear space to explore. This adventure through the decks of a cyborg-riddled space station was a spiritual follow-up to Ultima Underworld II, which had stunned me the summer before. I had to give up, but oh my, I wanted to love it. ![]()
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